The
Shores of Thassa (from north to south)
HELMUTSPORT -- A port
City of the far north of Gor, located to the north of Kassau, on
the shores of Thassa.
KASSAU -- A town of
lumber and fishing that sits on the shores of Thassa, on the north
edge of what is known on Gor as 'the Northern Forest' which serves
as a border to Torvaldsland. Kassau is the seat of the High Initiates
of the north.
Kassau
is a town of wood, and the temple is the greatest building in the
town. It towers far over the squalid huts, and stabler homes of
merchants, which crowd about it. Too, the town is surrounded by
a wall, with two gates, one large, facing the inlet, leading in
from Thassa, the other small, leading to the forest behind the town.
The wall is of sharpened logs, and is defended by a catwalk. The
main business of Kassau is trade, lumber and fishing. The slender,
striped parsit fish has vast plankton banks north of the town, and
may there, particularly in the spring and fall, be taken in great
numbers. The smell of the fish-drying sheds of Kassau carries far
out to sea.... The population of Kassau I did not think to be more
than eleven hundred persons...
The most important thing about Kassau, however, was that it was
the seat of the High Initiate of the north. It was, accordingly,
the spiritual center of a district extending for hundreds of pasangs
around...
---Marauders of Gor
, 2:27-28
PORT KAR -- Jewel
of Gleaming Thassa, Port Kar, the scourge of the sea, is a port
city located on the shores of the Tamber gulf at the coastal edge
of Thassa, 100 pasangs from the northwestern edge of the delta.
Ruled initially by a group of Ubars, the city's administration,
following the finding of the Home Stone of Port Kar, was
taken over by a Council of Captains, led by Samos the Slaver, First
Captain of the Council of Captains, agent of Priest Kings. Surrounded
on the landward side by the vast Vosk delta marshes and said to
be 100 pasangs south of the closest solid land, it is virtually
inaccessible except by ship or tarn back. Known as a den of thieves
and pirates, its raiding fleets are among the most feared upon Gor,
for they are squalid and decadent, often virtually lawless. Famed
for its tavern dancers and the fact that it is the only city on
Gor to have an organized Caste of Thieves , and the only one as
well to have been built by slaves.
The
most important reason for not finding a guide, of course, even among
the eastern rence growers, is that the delta is claimed by Port
Kar, which lies within it, some hundred pasangs from its northwestern
edge, bordering on the shallow Tamber Gulf, beyond which is gleaming
Thassa, the Sea.
Port Kar,
crowded, squalid, malignant, is sometimes referred to as the Tarn
of the Sea. Her name is a synonym in Gorean for cruelty and piracy.
The fleets of tarn ships of Port Kar are the scourge of Thassa,
beautiful, lateen-rigged galleys that ply the trade of plunder and
enslavement from the Ta-Thassa Mountains of the southern hemisphere
of Gor to the ice lakes of the North; and westward even beyond the
terraced island of Cos and the rocky Tyros, with its labyrinths
of vart caves.
...
I was in
the delta of the Vosk, and making my way to the city of Port Kar,
which alone of Gorean cities commonly welcomes strangers, though
few but exiles, murderers, outlaws, thieves and cutthroats would
care to find their way to her canaled darknesses.
---Raiders of Gor
, 1:5-6
Port
Kar, squalid, malignant Port Kar, scourge of gleaming Thassa, Tarn
of the Sea, is a vast, disjointed mass of holdings, each almost
a fortress, piled almost upon one another, divided and crossed by
hundreds of canals.......It is, in effect, walled, though it has
few walls as one normally thinks of them. Those buildings which
face outwards, say, either at the delta or along the shallow Tamber
gulf, have no windows on the outward side, and the outward walls
of them are several feet thick, and they are surmounted, on the
roofs, with crenellated parapets. The
canals which open into the delta of the Tamber were, in the last
few years, fitted with heavy, half-submerged gates of bars....
---Raiders of Gor
, 9:103
Not one
stone could be placed in either wall or tower by a man or woman
who was not free. The only city I know of on Gor which was built
by the labor of slaves, beneath the lash of Masters, is Port Kar
which lies in the delta of the Vosk.
---Assassin of Gor
, 5:60-61
I
held up the rock. "Do we have a Home Stone?" I asked the
men.
"I
will accept it as my Home Stone," said the slave boy, Fish.
None of the men laughed. The first to accept the Home Stone of Port
Kar was only a boy, and a slave. But he had spoken as a Ubar.
---Raiders of Gor
, 16:252
BRUNDISIUM -- A large,
walled, port-city on the shores of Thassa, located 100 pasangs to
the south of the Vosk delta.
...I understood
that Brundisium was one of the largest and busiest ports of this
world. It was a commercial metropolis of sorts....
---Dancer of Gor
, 10:147
SCHENDI -- A seaport
on the edges of the equatorial rainforests, Schendi is a major trade
center and host of a huge harbor of 8 pasangs wide and 2 or 3 deep
where spices, metals, jewels and other trade goods are shipped to
the rest of Gor. The Schendi harbor opens at its east end, onto
the Nyoka River which flows through it from Lake Ushindi into Thassa.
Many goods
pass in and out of Schendi, as would be the case in any major port,
such as precious metals, jewels, tapestries, rugs, silks, horn and
horn products, medicines, sugars and salts, scrolls, papers, inks,
lumber, stone, cloth, ointments, perfumes, dried fruit, some dried
fish, many root vegetables, chains, craft tools, agricultural implements,
such as hoe heads and metal flail blades, wines and pagas, colorful
birds and slaves. Schendi's
most significant exports are doubtless spice and hides, with kailiauk
horn and horn products also being of great importance. One of her
most delicious exports is palm wine. One of her most famous and
precious exports are the small carved sapphires of Schendi. These
are generally a deep blue, but some are purple and others, interestingly,
white or yellow. They are usually carved in the shape of tiny panthers,
but sometimes other animals are found as well, usually small animals
or birds. Sometimes however the stone is carved to resemble a tiny
kailiauk or kailiauk head. Slaves, interestingly, do not count as
one of the major products in Schendi, in spite of the fact that
the port is the headquarters of the League of Black Slavers. The
black slavers usually sell their catches nearer the markets, both
to the north and south. One of the major markets, to which they
generally arrange for the shipment of girls overland, is the Sardar
Fairs, in particular that of En'Kara, which is the most extensive
and finest. This
is not to say of course that Schendi does not have excellent slave
markets. It is a major Gorean port. The population of Schendi is
probably about a million people. The great majority of these are
black. Individuals of all races, however, Schendi being a cosmopolitan
port, frequent the city.
---Explorers of Gor
, 6:115
BAZI -- A free port
city of southern Gor.
The
shores of the Vosk (from
west to the east) -- Most of the major towns on the Vosk are on
the northern bank.
I had gone
from Lara to White Water, using the barge canal, to circumvent the
rapids, and from thence to Tancred's Landing. I had later voyaged
down river to Iskander, Forestport, and Ar's Station. ... West of
Ar's Station on the river I had visited Jort's Ferry, Point Alfred,
Jasmine, Siba, Sais, and Sulport. I had stopped also at Hammerfest
and Ragnar's Hamlet, the latter actually, now, a good-sized town.
Its growth might be contrasted with that of Tetrapoli, much further
west on the river....
---Rogue of Gor
, 6:62-63
AR'S STATION -- Freshwater
river port town on the Vosk, originally not a city but rather a
colony of Ar.
...Ar's Station,
incidentally, did not exist at the time of the massing of the horde
of Pa-Kur. It was established four years afterward, as an outpost
and trading station on the south bank of the Vosk. It also commands,
in effect, the northern terminus of one of the great roads, the
Viktel Aria, or Ar's Triumph, leading toward Ar....
---Rogue of Gor
, 6:63
TURMUS -- Port town
on the north bank of the Vosk, a member of the Vosk League and said
to be the last river port on the Vosk before the delta.
VEN -- Port town on
the south bank of the Vosk, a member of the Vosk League.
"What
lies west on the Vosk," asked Aemilianus.
"On the southern bank, Ven," said Marcus. Turmus, which
is the last major town west on the Vosk, is on the northern bank.
"And what beyond Ven?" asked Aemilianus.
"The delta"
---Renegades of Gor
, 24:424
TETRAPOLI -- Port
town on the Vosk, a member of the Vosk League.
Tetrapoli,
on the other hand, began as four separate towns, Ri, Teibar, Heiban
and Azdak, as legend has it founded by four brothers. These towns
grew together along the river and were eventually consolidated as
a polity. The four districts of the city, as might be supposed,
retain the names of the original towns. The expression 'Tetrapoli'
in Gorean, incidentally, means "Four Cities" or "
Four Towns."
---Rogue of Gor
, 6:63
PORT COS -- A freshwater
river port town on the Vosk, originally a colony of Cos.
TAFA -- Port town
on the Vosk, a member of the Vosk League.
VICTORIA -- Port town
on the Vosk, a member of the Vosk League.
I knew something
of the Vosk League. Its headquarters was in the town of Victoria,
on the northern bank of the Vosk, between Fina and Tafa....
---Renegades of Gor
, 20:346
FINA -- Port town
on the Vosk, a member of the Vosk League.
RAGNAR'S HAMLET --
Port town on the Vosk, a member of the Vosk League.
...Ragnar's
Hamlet began as a small village and, from this central nucleus,
expanded.
---Rogue of Gor
, 6:61-62
HAMMERFEST -- Port
town on the Vosk, a member of the Vosk League.
SULPORT -- Port town
on the Vosk, a member of the Vosk League.
SAIS -- Port town
on the Vosk, a member of the Vosk League.
SIBA -- Port town
on the Vosk, a member of the Vosk League.
JASMINE -- Port town
on the Vosk, a member of the Vosk League.
POINT ALFRED -- Port
town on the Vosk, a member of the Vosk League.
JORT'S FERRY -- Port
town on the Vosk, a member of the Vosk League.
FOREST PORT -- Port
town on the Vosk, a member of the Vosk League.
ISKANDER -- Port town
on the Vosk, a member of the Vosk League.
TANCRED'S LANDING --
Port town on the Vosk, a member of the Vosk League.
WHITE WATER -- First
major town west of Lara, White Water was so named for the presence
of rapids in its vicinity. This port town on the easternmost end
of the Vosk's north bank is a member of the Vosk League, and is
said to be located east of Ar's Station. There are three major towns
between Ar's Station and White Water. They are Forest Port, Iskander
and Tancred's Landing, which three towns, like White Water, are
members of the Vosk League.
The
Shores of the Laurius
LAURA -- River trading
port city at the mouth of the Laurius River, 200 pasangs upriver
from Lydius.
...He was
bound, traveling over the hills and meadowlands east and north of
Ko-ro-ba, for the city of Laura, which lies on the banks of the
Laurius river, some two hundred pasangs inland from the coast of
the sea, called Thassa. Laura is a small trading city, a river port,
whose buildings are largely of wood, consisting mostly it seems
of warehouses and taverns. It is a clearing house for many goods,
wood, salt, fish, stone, fur and slaves....
---Captive of Gor
, 7:59
LYDIUS -- An important
northern free port at the mouth of the Laurius river. Lydius is
known for its rather eclectic collection of cultural tidbits, collected
over time, from the cosmopolitan visitors which pass through it.
We were fifty
pasangs north of Lydius, which port lies at the mouth of the Laurius
River. Far above the beach we could see the green margins of the
great northern forests.
---Hunters of Gor
, 2:18
Lydius
is one of the few cities of the north which has public baths, as
in Ar and Turia, though much smaller and less opulent.
It
is a port of paradoxes, where one finds, strangely mingled, luxuries
and gentilities of the south with the simplicities and rudeness
of the less civilized north. It is not unusual to encounter a fellow
with a jacket of sleen fur, falling to his knees, sewn in the circle
stitch of Scagnar, who wears upon his forehead a silken headband
of Ar. He might carry a double-headed ax, but at his belt may hang
a Turian dagger. He might speak in the accents of Tyros, but startle
you with his knowledge of the habits of wild tarns, knowledge one
would expect to find only in one of Thentis. Those
of Lydius pretend to much civilization, and are fond of decorating
their houses, commonly of wood, with high, pointed roofs, in manners
they think typical of Ar, of Ko-ro-ba, of Tharna and Turia, but
to settle points of honor they commonly repair to a skerry in Thassa,
little more than forty feet wide, there to meet opponents with axes,
in the manner of those of Torvaldsland.
---Hunters of Gor
, 3:45
The
Shores of the Olni (north to south)
TI -- Walled river
city situated on the Olni River and north of Tharna. The main member
and founder of the Salerian Confederation.
The retinue
was the betrothal and dowry retinue of the Lady Sabina of the small
merchant polis of Fortress of Saphronicus bound overland for Ti,
of the Four Cities of Saleria, of the Salerian Confederation. Ti
lies on the Olni, a tributary of the Vosk, north of Tharna.
---Slave girl of Gor, 5:110
PORT OLNI -- A large
freshwater port on the north bank of the Olni River, member of the
Salerian Confederation.
VONDA -- A fairly
large port city on the north bank of the Olni River, member of the
Salerian Confederation, known for its fighting slaves.
LARA -- Walled northern
city-state, member of the Salerian Confederation, which sits at
the juncture of the Olni and Vosk rivers, settled both on the south
bank of the Olni and the north bank of the Vosk. Lara, is the westernmost
city in the Salerian Confederation.
The
Shores of Lake Ushindi
UBARATE OF BILA HURUMA
-- A kingdom born of the merger of six ubarates of the south
shores of lake Ushindi which grew over time and through warfare
to extend to the rest of the lake's shores as well as east to the
shores of Lake Ngao.
"Have
you heard of Bila Huruma?" asked Samos.
"A little," I said.
"He is a black Ubar," said Samos, "bloody and brilliant,
a man of vision and power, who has united the six ubarates of the
southern shores of Ushindi, united them by the knife and the stabbing
spear, and has extended his hegemony to the northern shores, where
he exacts tribute, kailiauk tusks and women, from the confederacy
of, the hundred villages. Shaba's nine boats had fixed at their
masts the tufted shields of the officialdom of Bila Huruma."
---Explorers of Gor
,
1:17
NYUKI --
An inland village of the north shore of Lake Ushindi, noted for
its honey.
His father
had, many years ago, fled from an inland village, that of Nyuki,
noted for its honey, on the northern shore of lake Ushindi.
---Explorers of Gor
, 16:219
The
Shores of Lake Ngao
UKUNGU --
A country of small villages on the northeast shores of Lake Ngao.
"Ukungu,"
said Kisu, "lies to the northeast, on the coast." Ukungu
was a country of coast villages, speaking the same or similar dialects.
It was now claimed as a part of the expanding empire of Bila Huruma.
---Explorers of Gor
, 25:277-278
NYUNDO --
Central village of the Ukungu region.
We stood
in the clearing of Nyundo, the central village of the Ukungu region.
---Explorers of Gor
, 56:451
Shores and Oases of the Tahari
KASRA -- A trade river
port of the Tahari which sits on the shores of the Lower Fayeen.
...West of
Tor, on the Lower Fayeen, a sluggish, meandering tributary, like
the Upper Fayeen, to the Cartius, lay the river port of Kasra, known
for its export of salt....
---Tribesmen of Gor
, 1:32-33
KURTZAL -- A village
of the Tahari's Lower Fayeen river located north of Tor, upriver
from Kasra.
...From
Kasra I had taken a dhow upriver on the Lower Fayeen, until I reached
the village of Kurtzal, which lies north, overland, from Tor....
---Tribesmen of Gor
, 2:41
OASIS of the Battle of
Red Rock -- Last of the major oases of the Tahari located on
the far east edge of the Tahari, where the dune country begins.
This was
irritating to Hassan, and did not much please me either, for the
oasis of the Battle of Red Rock was the last of the major oases
of the Tahari for more than two thousand pasangs eastward; it lay,
in effect, on the borders of the dreaded dune country; there are
oases in the dune country but they are small and infrequent, and
often lie more than two hundred pasangs apart; in the sands they
are not always easy to find; among the dunes one can, unknowingly,
pass within ten pasangs of an oasis, missing it entirely....
---Tribesmen of Gor
, 11:179
OASIS of Four Palms
-- Kavar outpost far to the south of Red Rock.
The march
of Hassan had as its object not Red Rock, northwest of Klima, but
Four Palms, a Kavar outpost known to him, which lay far to the south
of Red Rock. Unfortunately Four Palms was farther from Klima than
Red Rock. On the other hand, his decision seemed to me a sound one.
Red Rock was a Tashid oasis under the hegemony of the Aretai, enemies
of the Kavars. Furthermore, between Klima and Red Rock lay the regions
patrolled by the men of Abdul, the Salt Ubar, who had been known
to me as Ibn Saran....
---Tribesmen of Gor
, 19:270-271
OASIS of Nine Wells
-- Said to be south
of Tor.
OASIS of Farad --
Location not specified.
"She
was bought for two tarsks, from a caravan master named Zad of the
Oasis of Farad," he said.
---Tribesmen of Gor
, 2:55
OASIS of the Lame Kaiila
-- Location not
specified.
On foot,
on the trail, they would have only enough water to reach the tiny
oasis of Lame Kaiila, where there would be for them doubtless sympathy,
but little aid in the form of armed men. Indeed, it lay in a direction
away from Nine Wells, which was the largest, nearest oasis where
soldiers might be found. By the time word of the raid reached Nine
Wells the raiders might be thousands of pasangs away.
---Tribesmen of Gor
, 8:136
OASIS of the Sand Sleen
-- Location not specified.
OASIS of Stones of Silver
-- Named for the silvery shine of dew on the stones about the oasis.
Its location is not specified.
"...Merchants
will not care to risk their goods. It is their intention that Suleiman
not receive these goods. It is their intention to divert them, or
most of them, to the Oasis of the Stones of Silver." This was
an oasis of the Char, also a vassal tribe of the Kavars. Its name
had been given to it centuries before, when thirsty men, who had
moved at night on the desert, had come upon it, discovering it.
Dew had formed on the large flat stones thereabouts and, in the
light of the dawn, had made them, from a distance, seem to glint
like silver....
---Tribesmen of Gor
, 5:93-94
OASIS of Two Scimitars
--Location not specified.
The oasis
of Two Scimitars is an out-of-the-way oasis, under the hegemony
of the Bakahs, which, for more than two hundred years, following
their defeat in the Silk War of 8,110 C.A., has been a vassal tribe
of the Kavars....
---Tribesmen of Gor
, 10:151
Isles
(from north to south)
...My four
commercial voyages had been among the exchange islands, or free
islands, in Thassa, administered as free ports by members of the
Merchants. There were several such islands. Three, which I encountered
frequently in my voyages, were Teletus, and, south of it, Tabor,
named for the drum, which it resembles, and, to the north, among
the northern islands, Scagnar. Others were Farnacium, Hulneth and
Asperiche. I did not go as far south as Anango or Ianda, or as far
north as Hunjer or Skjern, west of Torvaldsland. These islands,
with occasional free ports on the coast, north and south of the
Gorean equator, such as Lydius and Helmutsport, and Schendi and
Bazi, make possible the commerce between Cos and Tyros, and the
mainland, and its cities, such as Ko-ro-ba, Thentis, Tor, Ar, Turia,
and many others.
---Raiders of Gor
, 10:137
HUNJER
-- One of the two
northernmost islands of Thassa.
SKJERN
-- One of the two
northernmost islands of Thassa.
...Skjern
is an island in Thassa, muchly distant from Ko-ro-ba. It lies west
of bleak, rocky Torvaldsland, substantially above even the vast,
green belt of the northern forests....
---Raiders of Gor
, 11:198
NORTHERN ISLANDS -- An
archipelago of small islands which extends in the waters of Thassa,
in a scimitar shape at the northeastern end of Cos. It is unclear
if any of the islands said to be of the north, other than Scagnar,
are actually a part of this grouping.
There were
the northern islands, of course, and they were numerous, but small,
extending in an archipelago like a scimitar northeastward from Cos,
which lay some four hundred pasangs west of Port Kar. But these
islands were not united, and, indeed, the government of them was
usually no more than a village council. They usually possessed no
vessels more noteworthy than clinker-built skiffs and coasters.
---Raiders of Gor
, 9:106
SCAGNAR
-- A trade island
of the northern waters, located offshore of Torvaldsland, which
is said to be among the northern islands.
HULNETH -- A
trade island of Thassa. The exact location of Hulneth within the
pattern of free islands is to date unclear. It is simply mentioned
in lists of trade islands.
FARNACIUM -- A
trade island of Thassa. The exact location of Farnacium is to date
unclear. It is simply mentioned in lists of trade islands.
TELETUS -- The largest
of the central "exchange islands," governed by merchant
law. Although we can locate Teletus as being north of Tabor and
therefore above Asperiche, its exact location with regards to the
more other trade isles is not clearly defined.
...The governance
of Lydius, under the merchants, incidentally, is identical to that
of the exchange islands, or free islands, in Thassa. Three with
which I was familiar, from various voyages, were Tabor, Teletus
and, to the north, offshore from Torvaldsland, Scagnar. Of these,
to be honest, and to give the merchants their due, I will admit
that Tabor and Teletus are rather strictly controlled. It is said,
however, by some of the merchants there, that this manner of caution
and restriction, has to some extent diminished their position in
the spheres of trade....
---Hunters of Gor
, 3:43
TABOR -- One of the
exchange islands, south of Teletus, named for its shape which is
said to resemble the drum of the same name.
Tabor is
an exchange island in Thassa, south of Teletus. It is named for
the drum, which, rearing out of the sea, it resembles.
---Hunters of Gor
, 3:42
ASPERICHE --
The exact location of Asperiche is unclear. On one hand, it is clearly
stated to be south of Tabor, which would place it fairly low on
the island list, but we also see it listed as a northern trade island.
It is perhaps that anything above the equator is considered northern
territory even though the author tends to reserve that term to areas
less central to the map.
Asperiche,
incidentally, is an exchange island, or free island, in Thassa.
It is south of Teletus and Tabor. It is administered by merchants.
---Players of Gor
, 6:129
COS -- One of the
largest known islands of Thassa, the terraced isle of Cos, some
400 pasangs out to sea, west of Port Kar, a powerful enemy of Ar
herself, is known for its famous wines, made of the Cos grown Ta
grapes and its vast fleets of trading ships.
I had wanted
to see both Tyros and Cos.
Both lie some four hundred pasangs west of Port Kar, Tyros to the
south of Cos, separated by some hundred pasangs from her.... Cos
is also a lofty island, even loftier than Tyros, but she has level
fields to her west. Cos had many terraces, on which the Ta grapes
are grown....
---Raiders of Gor
, 10:139
...The grapes
were purple and, I suppose, Ta grapes from the lower vineyards of
the terraced island of Cos some four hundred pasangs from Port Kar....
If they were indeed Ta grapes I supposed they must have come by
galley from Cos to Port Kar, and from Port Kar to the Fair of En'Kara.
Port Kar and Cos are hereditary enemies, but such traditions would
not be likely to preclude some profitable smuggling. But perhaps
they were not Ta grapes for Cos was far distant, and even if carried
by tarns, the grapes would probably not seem so fresh....
---Priest-Kings of Gor
, 6:45
...There
are four major cities on Cos, of which Telnus is the largest. The
others are Selnar, Temos and Jad.
---Raiders of Gor
, 13:174
--- TELNUS -The
largest major city located on Cos, capitol city of the Cos Ubarate.
...Telnus,
our destination, is the capital city of the island of Cos, one
of Gor's two largest maritime ubarates. Cos lies north of Tyros
and west of Port Kar, which latter city is located in the Tamber
Gulf, which lies just beyond the Vosk's delta. There are four
major cities on Cos, Telnus, Selnar, Temos and Jad. Telnus is
the largest of these and has the best harbor. The Ubar of Cos
is Lurius, from the city of Jad....
---Slave Girl of Gor
, 16:322
--- TEMOS -One
of the major cities on Cos.
--- SELNAR -One
of the major cities on Cos.
--- JAD -One of
the major cities on Cos.
TYROS -- A rocky island
of Thassa, 100 pasangs south of Cos, on which several cities exist,
known for its great fleets of raiding ships and its large vart cave.
I had wanted
to see both Tyros and Cos.
Both lie some four hundred pasangs west of Port Kar, Tyros to the
south of Cos, separated by some hundred pasangs from her. Tyros
is a rugged island, with mountains. She is famed for her vart caves,
and indeed, on that island, trained varts, batlike creatures, some
the size of small dogs, are used as weapons....
---Raiders of Gor
, 10:139
--- KASRA -Capitol
city of the island of Tyros. Chenbar was from Kasra.
...The
capital of Tyros, Gor's other largest maritime ubarate, is Kasra....
---Slave Girl of Gor
, 16:322
---TENTIUM -One
of two major cities on the island of Tyros.
...Kasra
is the capitol of Tyros; its only other major city is Tentium.
---Raiders of Gor
, 13:174
IANDA --
Merchant island near the shores of the southernmost areas of Thassa,
located to the north of Anango.
... I suspected,
from the use of the hands and beads, had been trained in Ianda,
a merchant island north of Anango....
---Explorers of Gor
, 8:133
ANANGO -- A large
exchange jungle island near the shores of the southernmost waters
of Thassa; said to be the home of magicians.
...Anango,
like Asperiche, is an exchange, or free, island in Thassa, administered
by members of the caste of merchants. It is, however, unlike Asperiche,
very far away. It is far south of the equator, so far south as to
almost beyond the ken of most Goreans, except as a place both remote
and exotic. The jungles of the Anangoan interior serve as the setting
for various fanciful tales, having to do with strange races, mysterious
plants and fabulous animals. The "magicians of Anango,"
for what it is worth, seem to be well known everywhere on Gor except
in Anango. In Anango itself it seems folks have never heard of them.
---Players of Gor
, 6:130
ISLANDS OF THE UA
-- There is mention on numerous isles, said to be the width of several
pasangs, at the mouth of the Ua.